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RPGMaker MV Community

author=Liberty
The look on my brother's face when he saw how few items there were in the database was funny, but he soon jumped in to create his own stuff.


This is why I'm in favor on the smaller database. It encourages people to use their own imagination instead of relying on the RTP to churn out a game as quickly as possible.

[RMVX ACE] Scrunched Up Text



Yeah, Ace 's auto-width gets more overzealous than usual with that font especially.

[RMVX ACE] Scrunched Up Text

VX Ace doesn't seem to like fixed-width fonts like Press Start 2P.

Have you tried using Mithran's Text Cache?

rpg maker mv is a large step backwards

A lot of my more progamming-centric friends have long since moved past javascript but learning it looks fairly easy compared to other languages, so it's pretty exciting that the use of javascript is perfect for entry-level coders like myself. I know zero progamming languages, and only really fumbled around in Ruby just enough to hold things together with glue and dreams.

I really hope they'll add more in-app control when it comes to plugin management. It would be nice to have even a simple script editor like Ace, and not have to go into something like Notepad++ to fumble around with things. Ace prided itself on being an all-in-one program, but MV is missing a script editor, auto-compression when exporting, and refers you to outside programs when doing the iOS/android export. No doubt they'll patch these features in later, but it's kind of weird that the documentation basically says "Yeah, go see these other guys" as often as it does when RPG Maker has always been about convenience.

Anyways, it's still launch window period, and I'm staying positive that MV will continue to get better.

EDIT: And I'll be frank, I also miss the resource manager.

[Poll] Why You No Nominate For 2015 Misaos Yet, RMN?

Feels like a lot of projects got held off or delayed in order to move them over to MV. It may be my bad sense of perception, but it doesn't seem like we've had very many games come out this year.

MV is OUT!

author=JosephSeraph
It will probably look "fine" (no issues) but the tiles to screen ratio will be something like this:


>w>

For me this is unnaceptable in a regular RPG >w>
Y

I can really only see this being okay in a multiplayer adaption of this type of game. But for a single-player RPG Maker game this would be hideous.

Navi

My problem with Navi wasn't that she was annoying, but that she felt more like a system given physical form and little else. Even Tatl was an upgrade in that she was more involved in the plot, and Midna took the role of a major character. Navi was just kind of "there" and her role in story is only really prevalent in the intro and finale.

I feel that the best navigation characters are the ones that are made a part of the game, and aren't just "voiced tutorials".

rpg maker mv is a large step backwards

If it hasn't been said yet: The art and music team did a fantastic job and all of the assets look beautiful. That part is a definite upgrade.

The engine itself... I wouldn't say it's a step back, but more of a step to the side. For casual RPG Maker users, there isn't really a ton here that they can't already do with Ace. And yet for the good of the environment, MV needs to get patched up so people can move onto the new engine and not fall back to Ace.

MV is OUT!

author=Sated
100 MB doesn't feel too prohibitive to me. Using songs from the RMN Music Pack in a short game I made got me over that easily, and I didn't even use many of them. If the music is of decent quality, and if what was said about the sound-effect formats is true, then 100 MB sounds about right. Unless you mean 100 MB without any assets at all, which does sound strange.

EDIT:

But I have a lot of memory, and fibre-optic internet so I find it hard to understand the problem, I guess. Is 100 MB+ still prohibitive/annoying for most people?

I feel that it's more prohibitive for your potential players than it is for the creators themselves. I've had people interested in playing projects I've made, only to get intimidated by a 200MB download and never download it. File size is a surprisingly big factor in getting people to play your game.

If MV games are 100 MB EDIT: about 75 MB before resources, I'm rather worried about this.